JURY
The Jury of the Kyiv International Advertising Festival is one of the festival’s core values and the main reason why winning here truly matters. Your work is judged not just by professionals, but by leaders of the global advertising industry – creative directors, strategists, designers, producers, and marketers who shape international communication standards.
The KIAF competition program features six international jury teams and a separate Client Jury team made up of leading marketers. Every juror is carefully selected: these are experts with proven experience judging international festivals and holders of top-tier awards, including Cannes Lions.
To ensure that each entry is evaluated with maximum expertise and relevance, judging is based on the principle of specialization.
CREATIVE COMMUNICATIONS and CRAFT/TECHNOLOGY blocks are judged by five international jury teams:
- JURY TEAM 1. Film, Audio & Radio, Integrated & Innovation, Audio & Radio Craft
- JURY TEAM 2. Design & Branding, Print & Publishing, Out of Home, Design & Branding Craft, Print & Publishing Craft, Out of Home Craft
- JURY TEAM 3. Digital & Mobile, Social Media & Influencer, AI, Media, Branded Content & Entertainment, Digital/Mobile/Social Media Craft, AI Craft, Media Craft
- JURY TEAM 4. Experience & Activation, PR, Direct Marketing, Brand Experience Craft, PR Craft, Direct Marketing Craft
- JURY TEAM 5. Film Craft, Branded Content & Entertainment Craft
SOCIAL GOALS CONTESTS block is judged by a dedicated jury team composed of communication agency professionals and marketers with deep expertise in CSR, social projects, and sustainable development.
- JURY TEAM 6. Social Goals Contests
CLIENT’S VIEW block is a unique client-side perspective, where entries are evaluated by a team of highly experienced marketers who make business decisions on a daily basis.
- JURY TEAM 7. Client’s View
Each jury team selects the strongest projects that set international benchmarks for creativity.
JUDGING PROCESS
Judging at KIAF follows a clear and transparent system.
The evaluation of competition entries is carried out on a 100-point scale, where each jury member may assign a score from 1 to 100 points.
The judging process is based on the independent assessment of each jury member. As a result, every entry receives an individual score from each juror, and a weighted average score is calculated, which ultimately determines the entry’s outcome.
Each jury team is led by a Jury Chair. After all jury members have completed their evaluations, the Chairs finalize the list of finalists, winners (Gold, Silver, Bronze), and the BEST OF CONTEST in their respective categories.
The festival also awards the GRAND PRIX – the highest KIAF honor – in each contest block:
- CREATIVE COMMUNICATIONS
- CRAFT/TECHNOLOGY
- SOCIAL GOALS CONTESTS
- CLIENT'S VIEW
Projects created for non-profit and charitable organizations compete for the GRAND PRIX exclusively within the SOCIAL GOALS CONTESTS block, highlighting the special role of social initiatives in today’s creative industry.
For projects submitted and awarded in both CREATIVE COMMUNICATIONS and SOCIAL GOALS CONTESTS, the GRAND PRIX may be awarded only within the SOCIAL GOALS CONTESTS block.
This approach ensures fairness, depth of evaluation, and the true value of every award.
KIAF is your chance to show your work to the world and gain recognition from those who define the future of advertising.
KIAF JURY
Contests/Categories
- A01-01 CONSUMER GOODS/FMCG
- A01-02 HEALTHCARE
- A01-03 AUTOMOTIVE
- A01-04 RETAIL
- A01-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- A01-06 MEDIA/ENTERTAINMENT
- A01-07 CONSUMER SERVICES & B2B
- A01-08 POLITICS & GOVERNMENT
- A01-10 PR&CORPORATE IMAGE FILM
- A01-11 VIRAL FILM
- A01-12 SCREENS & EVENTS, MICROFILMS, NEW REALITIES
- A01-13 INNOVATION IN FILM
- A01-14 BRAVE IDEA
- A01-15 TACTICAL/REAL-TIME RESPONSE
- A01-16 LOCAL SOLUTIONS
- A02-01 CONSUMER GOODS/FMCG
- A02-02 HEALTHCARE
- A02-03 AUTOMOTIVE
- A02-04 RETAIL
- A02-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- A02-06 MEDIA/ENTERTAINMENT
- A02-07 CONSUMER SERVICES & B2B
- A02-08 POLITICS & GOVERNMENT
- A02-10 PR&CORPORATE IMAGE
- A02-13 TACTICAL/REAL-TIME RESPONSE
- A02-11 INNOVATION IN PRINT & PUBLISHING
- A02-12 BRAVE IDEA
- A02-14 LOCAL SOLUTIONS
- A03-01 CONSUMER GOODS/FMCG
- A03-02 HEALTHCARE
- A03-03 AUTOMOTIVE
- A03-04 RETAIL
- A03-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- A03-06 MEDIA/ENTERTAINMENT
- A03-07 CONSUMER SERVICES & B2B
- A03-08 POLITICS & GOVERNMENT
- A03-10 PR&CORPORATE IMAGE
- A03-11 DIGITAL SCREENS
- A03-12 AMBIENT & EXPERIENTIAL
- A03-15 TACTICAL/REAL-TIME RESPONSE
- A03-13 INNOVATION IN OUTDOOR
- A03-14 BRAVE IDEA
- A03-16 LOCAL SOLUTIONS
- A04-01 CONSUMER GOODS/FMCG
- A04-06 MEDIA/ENTERTAINMENT
- A04-08 POLITICS & GOVERNMENT
- A04-10 PR&CORPORATE IMAGE
- A04-11 EXPERIENTIAL AUDIO & RADIO
- A04-12 SONIC BRANDING/BRANDED AUDIO
- A04-13 BRANDED PODCAST/STREAMING
- A04-15 AUDIO LED CREATIVITY
- A04-18 TACTICAL/REAL-TIME RESPONSE
- A04-16 INNOVATION IN AUDIO & RADIO
- A04-17 BRAVE IDEA
- A04-02 HEALTHCARE
- A04-03 AUTOMOTIVE
- A04-04 RETAIL
- A04-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- A04-07 CONSUMER SERVICES & B2B
- A04-14 CONTENT PLACEMENT
- A04-19 LOCAL SOLUTIONS
- A05-01 NEW CORPORATE & BRAND IDENTITY
- A05-03 CAMPAIGN BRANDING & IDENTITY
- A05-04 NAMING
- A05-05 PUBLICATIONS & EDITORIAL DESIGN
- A05-06 PROMOTIONAL ITEM DESIGN
- A05-07 PROMOTIONAL PRINTED MEDIA
- A05-08 POSTERS
- A05-09 PACKAGING
- A05-10 DATA VISUALISATION
- A05-12 BRAND ENVIRONMENT & EXPERIENCE DESIGN
- A05-13 DIGITAL DESIGN
- A05-15 MOVING IMAGE DESIGN
- A05-16 PRODUCT DESIGN
- A05-19 INNOVATION IN DESIGN
- A05-20 BRAVE IDEA
- A05-22 LOCAL SOLUTIONS
- A05-21 TACTICAL/REAL-TIME RESPONSE
- A06-03 E-COMMERCE
- A06-02 APPS
- A06-04 GAMES
- A06-05 SEARCH/DISPLAY/BANNERS
- A06-07 MULTI-PLATFORM/CROSS CHANNEL STORYTELLING/EXPERIENCE
- A06-09 USER-GENERATED CONTENT
- A06-13 TACTICAL/REAL-TIME RESPONSE
- A06-11 INNOVATION IN DIGITAL & MOBILE
- A06-12 BRAVE IDEA
- A06-01 WEBSITE, MICROSITES, LANDING PAGES
- A06-14 LOCAL SOLUTIONS
- A06-08 USE OF DATA
- A06-06 VIRAL
- A09-01 INTEGRATED CAMPAIGNS
- A09-02 BRAND TRANSFORMATION
- A09-07 INNOVATIVE CAMPAIGNS
- A09-03 SMALL BUDGET CAMPAIGN
- A09-04 COLLABORATIONS & PARTNERSHIPS
- A09-05 CREATIVE MARKETING STRATEGY
- A09-08 BRAVE WORK/BRAVE CLIENT
- A09-10 LOCAL SOLUTIONS
- A09-09 TACTICAL/REAL-TIME RESPONSE
- A10-01 USE OF TV&OTHER SCREENS, RADIO& AUDIO PLATFORMS
- A10-02 USE OF PRINT AND OUT OF HOME
- A10-03 USE OF DIGITAL, MOBILE & SOCIAL PLATFORMS
- A10-05 USE OF EVENTS & STUNTS
- A10-07 USE OF INTEGRATED MEDIA
- A10-06 USE OF ENTERTAINMENT
- A10-11 BRAVE IDEA
- A10-04 USE OF CELEBRITIES/INFLUENCERS/CREATORS
- A10-09 SPECIFIC TARGET AUDIENCE
- A10-12 TACTICAL/REAL-TIME RESPONSE
- A10-08 USE OF RETAIL MEDIA
- A11-01 FILM: TV, CINEMA/ONLINE
- A11-02 MUSIC VIDEOS
- A11-03 AUDIO CONTENT
- A11-04 DIGITAL/MOBILE/SOCIAL
- A11-05 LIVE BROADCAST/LIVE STREAMING
- A11-06 BRANDED GAMES
- A11-07 BRAND INTEGRATION
- A11-09 EXPERIENTIAL
- A11-10 CROSS-PLATFORM/INTEGRATED
- A11-11 PRINT–WRITTEN/DESIGN
- A11-13 INNOVATION IN BRANDED CONTENT
- A11-14 BRAVE IDEA
- A11-15 TACTICAL/REAL-TIME RESPONSE
- A11-16 LOCAL SOLUTIONS
- A13-05 MEDIA RELATIONS
- A13-06 COMMUNITY BUILDING
- A13-13 BRAND PARTNERSHIPS
- A13-09 EVENTS & EXPERIENTIAL
- A13-19 TACTICAL/REAL-TIME RESPONSE
- A13-10 CELEBRITY/INFLUENCER
- A13-16 MILITARY ADVERTISING
- A13-11 LAUNCH/RELAUNCH
- A13-12 INTEGRATED PR CAMPAIGN
- A13-17 INNOVATION IN PR
- A13-14 SPECIFIC TARGET AUDIENCE
- A13-01 CORPORATE IMAGE, REPUTATION MANAGEMENT
- A13-04 PUBLIC AFFAIRS
- A13-02 CRISIS & ISSUE MANAGEMENT
- A13-03 INTERNAL COMMUNICATIONS & EMPLOYEE ENGAGEMENT
- A13-08 ENTERTAINMENT
- A13-18 BRAVE IDEA
- A12-01 RETAIL EXPERIENCE & ACTIVATION
- A12-05 GUERRILLA MARKETING
- A12-06 LIVE SHOWS/CONCERTS/FESTIVALS
- A12-07 INSTALLATIONS/EXHIBITIONS/AMBIENT
- A12-10 LAUNCH/RELAUNCH
- A12-02 CUSTOMER ACQUISITION & RETENTION
- A12-03 RETAIL PROMOTIONS & COMPETITIONS
- A12-11 SPONSORSHIP & BRAND PARTNERSHIP
- A12-12 INTEGRATED BRAND EXPERIENCE CAMPAIGN
- A12-14 INNOVATION IN BRAND EXPERIENCE
- A12-16 TACTICAL/REAL-TIME RESPONSE
- A12-15 BRAVE IDEA
- A12-17 LOCAL SOLUTIONS
- A12-08 DIGITAL/MOBILE
- A12-09 USE OF CELEBRITIES/INFLUENCERS
- A14-01 MAILING/PROGRAMMATIC MAIL
- A14-03 USE OF AMBIENT MEDIA
- A14-04 USE OF FILM, AUDIO, BROADCAST
- A14-05 USE OF PRINT & OUTDOOR
- A14-07 USE OF DIGITAL, MOBILE
- A14-09 USE OF SOCIAL PLATFORMS
- A14-11 CO-CREATION & USER GENERATED CONTENT
- A14-13 INTEGRATED DIRECT CAMPAIGN
- A14-15 INNOVATION IN DIRECT MARKETING
- A14-06 USE OF SMALL-SCALE MEDIA
- A14-17 TACTICAL/REAL-TIME RESPONSE
- A14-18 LOCAL SOLUTIONS
- A14-16 BRAVE IDEA
- A14-08 GAMING
- A14-10 USE OF CELEBRETIES/INFLUENCERS
- A14-12 LAUNCH/RELAUNCH
- A07-01 SINGLE PLATFORM
- A07-02 MULTI-PLATFORM CAMPAIGN
- A07-03 SOCIAL POST
- A07-04 SOCIAL VIDEO
- A07-05 USER-GENERATED CONTENT
- A07-06 ACTIVE ENGAGEMENT/CALL TO ACTION
- A07-07 ACTIVATIONS/STUNTS
- A07-09 CELEBRITY/INFLUENCER MARKETING
- A07-11 BRAND PARTNERSHIPS/SPONSORSHIP
- A07-16 INNOVATION IN SOCIAL MEDIA & INFLUENCER
- A07-17 BRAVE IDEA
- A07-18 TACTICAL/REAL-TIME RESPONSE
- A07-14 SPECIFIC TARGET AUDIENCE
- A07-12 VIRAL
- A07-13 USE OF DATA
- A08-08 AI CAMPAIGNS
- A08-09 AI EXPERIENCE
- A08-10 CREATIVE USE OF AI
- A08-11 USE OF DATA
- A08-13 INNOVATION IN AI
- A08-14 BRAVE IDEA
- A08-15 TACTICAL/REAL-TIME RESPONSE
- A08-16 LOCAL SOLUTIONS
- B01-01 DIRECTION
- B01-02 SCRIPT
- B01-03 CINEMATOGRAPHY
- B01-04 SOUND DESIGN
- B01-05 USE OF MUSIC
- B01-06 ANIMATION
- B01-07 VISUAL EFFECTS
- B01-08 PRODUCTION DESIGN & ART DIRECTION
- B01-09 EDITING
- B01-10 CASTING
- B01-11 TITLE SEQUENCES
- B01-12 COLOUR CORRECTION & GRADING
- B01-17 USE OF VERTICAL VIDEO
- B01-18 BEST OVERALL PRODUCTION
- B01-19 INNOVATION IN PRODUCTION
- B06-01 INTERFACE & NAVIGATION (UX/UI)
- B06-06 MOTION GRAPHICS DESIGN & ANIMATION
- B06-03 ILLUSTRATION & IMAGE DESIGN
- B06-07 VIDEO & MOVING IMAGE
- B06-04 TYPOGRAPHY
- B06-05 COPYWRITING
- B06-02 ART DIRECTION & GRAPHIC DESIGN
- B06-08 MUSIC & SOUND DESIGN
- B06-09 NEW REALITIES & METAVERSE
- B06-11 SOCIAL NETWORK CONTENT
- B06-12 PERFORMANCE
- B06-14 ACTIVATION BY LOCATION
- B06-15 USE OF VOICE-ACTIVATION
- B06-16 DATA-DRIVING TARGETING & PROGRAMMATIC
- B06-18 INNOVATIVE USE OF TECHNOLOGY
- B06-13 USE OF PLATFORM, NATIVE INTEGRATION & WEARABLES
- B06-10 STORYTELLING
- B02-02 COPYWRITING
- B02-01 ART DIRECTION
- B02-03 ILLUSTRATION
- B02-04 PHOTOGRAPHY
- B02-05 TYPOGRAPHY
- B02-06 PRINTING & PRODUCTION
- B03-02 COPYWRITING
- B03-01 ART DIRECTION
- B03-03 ILLUSTRATION
- B03-06 PRINTING & PRODUCTION
- B03-07 USE OF TECHNOLOGY
- B03-04 PHOTOGRAPHY
- B03-05 TYPOGRAPHY
- B04-01 SOUND DESIGN
- B04-02 USE OF MUSIC
- B04-03 SCRIPT & COPYWRITING
- B04-04 CASTING & PERFORMANCE
- B04-07 USE OF AUDIO TECHNOLOGY
- B04-06 VOICE ACTIVATION
- B05-02 COPYWRITING
- B05-01 ART DIRECTION
- B05-03 ILLUSTRATION
- B05-04 PHOTOGRAPHY
- B05-05 TYPOGRAPHY
- B05-06 ANIMATION
- B05-07 PRINTING & PAPER CRAFT
- B08-06 USE OF TECHNOLOGY, NEW REALITIES
- B08-05 USE OF DATA & ANALYTICS: INTEGRATION, REAL-TIME, TARGETING
- B08-01 EXCELLENCE IN MEDIA INSIGHTS & STRATEGY
- B08-02 EXCELLENCE IN MEDIA PLANNING
- B08-03 EXCELLENCE IN MEDIA EXECUTION
- B09-01 ART DIRECTION
- B09-04 USE OF TECHNOLOGY, NEW REALITIES
- B11-01 BRAND VOICE & STRATEGIC STORYTELLING
- B11-04 USE OF TECHNOLOGY, NEW REALITIES
- B11-02 EXCELLENCE IN EARNED MEDIA
- B11-03 USE OF DATA, ANALYTICS
- B10-01 BRAND EXPERIENCE TECHNOLOGY & PRODUCTION CRAFT
- B10-03 USE OF EMERGING TECHNOLOGY, NEW REALITIES
- B10-02 USE OF DATA
- B12-02 COPYWRITING
- B12-01 ART DIRECTION, DESIGN
- B12-04 USE OF TECHNOLOGY, NEW REALITIES
- B12-03 USE OF DATA & PERSONALIZATION
- B07-01 ART & DESIGN
- B07-02 BEST USER EXPERIENCE
- B07-03 AI SOUND
- B07-04 AI MOTION
- B07-05 AI STORYTELLING
- C01-01 FILM
- C01-02 PRINT & PUBLISHING
- C01-05 DESIGN
- C01-06 DIGITAL & MOBILE
- C01-08 INTEGRATED CAMPAIGNS
- C01-10 PR CAMPAIGNS
- C01-11 DIRECT CAMPAIGNS
- C01-09 ACTIVATION CAMPAIGNS
- C01-04 RADIO/AUDIO
- C01-03 OUT OF HOME
- C01-07 SOCIAL MEDIA & INFLUENCE
- C02-01 FILM
- C02-02 PRINT & PUBLISHING
- C02-05 DESIGN
- C02-06 DIGITAL & MOBILE
- C02-08 INTEGRATED CAMPAIGNS
- C02-10 PR CAMPAIGNS
- C02-11 DIRECT CAMPAIGNS
- C02-09 ACTIVATION CAMPAIGNS
- C02-04 RADIO/AUDIO
- C02-03 OUT OF HOME
- C02-07 SOCIAL MEDIA & INFLUENCE
- C03-01 FILM
- C03-04 RADIO/AUDIO
- C03-02 PRINT & PUBLISHING
- C03-03 OUT OF HOME
- C03-05 DESIGN
- C03-06 DIGITAL & MOBILE
- C03-07 SOCIAL MEDIA & INFLUENCE
- C03-08 INTEGRATED CAMPAIGNS
- C03-10 PR CAMPAIGNS
- C03-11 DIRECT CAMPAIGNS
- C03-09 ACTIVATION CAMPAIGNS
- C04-01 FILM
- C04-04 RADIO/AUDIO
- C04-02 PRINT & PUBLISHING
- C04-03 OUT OF HOME
- C04-05 DESIGN
- C04-06 DIGITAL & MOBILE
- C04-07 SOCIAL MEDIA & INFLUENCE
- C04-08 INTEGRATED CAMPAIGNS
- C04-10 PR CAMPAIGNS
- C04-11 DIRECT CAMPAIGNS
- C04-09 ACTIVATION CAMPAIGNS
- C05-01 FILM
- C05-04 RADIO/AUDIO
- C05-02 PRINT & PUBLISHING
- C05-03 OUT OF HOME
- C05-05 DESIGN
- C05-06 DIGITAL & MOBILE
- C05-07 SOCIAL MEDIA & INFLUENCE
- C05-08 INTEGRATED CAMPAIGNS
- C05-10 PR CAMPAIGNS
- C05-11 DIRECT CAMPAIGNS
- C05-09 ACTIVATION CAMPAIGNS
- C06-01 FILM
- C06-04 RADIO/AUDIO
- C06-02 PRINT & PUBLISHING
- C06-03 OUT OF HOME
- C06-05 DESIGN
- C06-06 DIGITAL & MOBILE
- C06-07 SOCIAL MEDIA & INFLUENCE
- C06-08 INTEGRATED CAMPAIGNS
- C06-10 PR CAMPAIGNS
- C06-11 DIRECT CAMPAIGNS
- C06-09 ACTIVATION CAMPAIGNS
- C07-01 FILM
- C07-04 RADIO/AUDIO ADVERTISING
- C07-02 PRINT & PUBLISHING
- C07-03 OUT OF HOME
- C07-05 DESIGN
- C07-06 DIGITAL & MOBILE
- C07-07 SOCIAL MEDIA & INFLUENCE
- C07-08 INTEGRATED CAMPAIGNS
- C07-10 PR CAMPAIGNS
- C07-11 DIRECT CAMPAIGNS
- C07-09 ACTIVATION CAMPAIGNS
- C08-01 FILM
- C08-04 RADIO/AUDIO
- C08-02 PRINT & PUBLISHING
- C08-03 OUT OF HOME
- C08-05 DESIGN
- C08-06 DIGITAL & MOBILE
- C08-07 SOCIAL MEDIA & INFLUENCE
- C08-08 INTEGRATED CAMPAIGNS
- C08-10 PR CAMPAIGNS
- C08-11 DIRECT CAMPAIGNS
- C08-09 ACTIVATION CAMPAIGNS
- C09-01 FILM
- C09-04 RADIO/AUDIO
- C09-02 PRINT & PUBLISHING
- C09-03 OUT OF HOME
- C09-05 DESIGN
- C09-06 DIGITAL & MOBILE
- C09-07 SOCIAL MEDIA & INFLUENCE
- C09-08 INTEGRATED CAMPAIGNS
- C09-10 PR CAMPAIGNS
- C09-11 DIRECT CAMPAIGNS
- C09-09 ACTIVATION CAMPAIGNS
- C10-01 FILM
- C10-04 RADIO/AUDIO
- C10-02 PRINT & PUBLISHING
- C10-03 OUT OF HOME
- C10-05 DESIGN
- C10-06 DIGITAL & MOBILE
- C10-07 SOCIAL MEDIA & INFLUENCE
- C10-08 INTEGRATED CAMPAIGNS
- C10-10 PR CAMPAIGNS
- C10-11 DIRECT CAMPAIGNS
- C10-09 ACTIVATION CAMPAIGNS
- C11-01 FILM
- C11-05 RADIO/AUDIO
- C11-02 PRINT & PUBLISHING
- C11-03 OUT OF HOME
- C11-04 DESIGN
- C11-06 DIGITAL & MOBILE
- C11-07 SOCIAL MEDIA & INFLUENCE
- C11-08 INTEGRATED CAMPAIGNS
- C11-10 PR CAMPAIGNS
- C11-11 DIRECT CAMPAIGNS
- C11-09 ACTIVATION CAMPAIGNS
- C12-01 FILM
- C12-04 RADIO/AUDIO
- C12-02 PRINT & PUBLISHING
- C12-03 OUT OF HOME
- C12-05 DESIGN
- C12-06 DIGITAL & MOBILE
- C12-07 SOCIAL MEDIA & INFLUENCE
- C12-08 INTEGRATED CAMPAIGNS
- C12-10 PR CAMPAIGNS
- C12-11 DIRECT CAMPAIGNS
- C12-09 ACTIVATION CAMPAIGNS
- C13-01 FILM
- C13-04 RADIO/AUDIO
- C13-02 PRINT & PUBLISHING
- C13-03 OUT OF HOME
- C13-05 DESIGN
- C13-06 DIGITAL & MOBILE
- C13-07 SOCIAL MEDIA & INFLUENCE
- C13-08 INTEGRATED CAMPAIGNS
- C13-10 PR CAMPAIGNS
- C13-11 DIRECT CAMPAIGNS
- C13-09 ACTIVATION CAMPAIGNS
- D01-01 CONSUMER GOODS/FMCG
- D01-02 HEALTHCARE
- D01-03 AUTOMOTIVE
- D01-04 RETAIL
- D01-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- D01-06 MEDIA/ENTERTAINMENT
- D01-07 CONSUMER SERVICES & B2B
- D01-08 POLITICS & GOVERNMENT
- D01-09 NON-PROFIT/CHARITY
- D02-01 CONSUMER GOODS/FMCG
- D02-02 HEALTHCARE
- D02-03 AUTOMOTIVE
- D02-04 RETAIL
- D02-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- D02-06 MEDIA/ENTERTAINMENT
- D02-07 CONSUMER SERVICES & B2B
- D02-08 POLITICS & GOVERNMENT
- D02-09 NON-PROFIT/CHARITY
- D03-01 CONSUMER GOODS/FMCG
- D03-02 HEALTHCARE
- D03-03 AUTOMOTIVE
- D03-04 RETAIL
- D03-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- D03-06 MEDIA/ENTERTAINMENT
- D03-07 CONSUMER SERVICES & B2B
- D03-08 POLITICS & GOVERNMENT
- D03-09 NOT-PROFIT/CHARITY
- D04-01 CONSUMER GOODS/FMCG
- D04-02 HEALTHCARE
- D04-03 AUTOMOTIVE
- D04-04 RETAIL
- D04-05 TRAVEL, LEISURE, HORECA, CULTURE & EDUCATION
- D04-06 MEDIA/ENTERTAINMENT
- D04-07 CONSUMER SERVICES & B2B
- D04-08 POLITICS & GOVERNMENT
- D04-09 NON-PROFIT/CHARITY
- A01-17 CULTURE INFLUENCE
- A01-09 MILITARY ADVERTISING
- A02-09 MILITARY ADVERTISING
- A02-15 CULTURE INFLUENCE
- A03-09 MILITARY ADVERTISING
- A03-17 CULTURE INFLUENCE
- A04-09 MILITARY ADVERTISING
- A04-20 CULTURE INFLUENCE
- A05-02 REFRESH CORPORATE & BRAND IDENTITY
- A05-14 SOCIAL MEDIA DESIGN
- A05-11 TYPE & LETTERING DESIGN
- A05-17 IP-BASED BRAND IDENTITY
- A05-23 CULTURE INFLUENCE
- A05-18 MILITARY ADVERTISING
- A06-10 MILITARY ADVERTISING
- A06-15 CULTURE INFLUENCE
- A07-10 CREATOR CONTENT
- A07-08 SOCIAL MEDIA-LED CAMPAIGN
- A07-15 MILITARY ADVERTISING
- A07-19 LOCAL SOLUTIONS
- A07-20 CULTURE INFLUENCE
- A08-01 AI IN FILM
- A08-02 AI IN PRINT & PUBLISHING
- A08-03 AI IN OUT OF HOME
- A08-04 AI IN RADIO & AUDIO
- A08-05 AI IN DESIGN
- A08-06 AI IN DIGITAL
- A08-07 AI IN SOCIAL MEDIA & INFLUENCER
- A08-12 AI IN MILITARY ADVERTISING
- A08-17 CULTURE INFLUENCE
- A09-06 MILITARY ADVERTISING
- A09-11 CULTURE INFLUENCE
- A10-10 MILITARY ADVERTISING
- A10-13 LOCAL SOLUTIONS
- A10-14 CULTURE INFLUENCE
- A11-08 SPONSORSHIPS, PARTNERSHIPS, INFLUENCER & CO-CREATION COLLABORATIONS
- A11-12 MILITARY ADVERTISING
- A11-17 CULTURE INFLUENCE
- A12-04 GAMING
- A12-13 MILITARY ADVERTISING
- A12-18 CULTURE INFLUENCE
- A13-07 DIGITAL & SOCIAL MEDIA
- A13-15 MULTI-MARKET
- A13-20 LOCAL SOLUTIONS
- A13-21 CULTURE INFLUENCE
- A14-02 DIRECT MAIL
- A14-14 MILITARY ADVERTISING
- A14-19 CULTURE INFLUENCE
- B01-13 TRAILERS & TEASERS
- B01-14 SPECIAL & PRACTICAL EFFECTS
- B01-15 USE AI IN FILM CRAFT
- B01-16 VIRTUAL REALITY IN FILM CRAFT
- B04-05 STORYTELLING
- B06-17 SEO/SEM
- B08-04 USE OF CHANNEL INTEGRATION
- B09-02 STORYTELLING
- B09-03 USE OF DATA
- D01-10 MILITARY ADVERTISING
- D02-10 MILITARY ADVERTISING
- D03-10 MILITARY ADVERTISING
- D04-10 MILITARY ADVERTISING